I’m not sure if I’m best described as an engineer with impressive art skills, or an artist who’s a tech expert, but I love a project that brings both worlds together.
I have experience with puppetry design and construction, set building, electronics, stage illusions, costuming, prosthetics and illustration. I am comfortable working with any materials including metal, wood, fabric, paint and plastics. I’ve worked a lot in CAD, designing for laser cutting and 3D printing, and can program in most of the standard languages as well as a couple of very niche ones.
The one thread that runs through every project I’ve ever done is storytelling. With every prop, every image and every trick, the most important factor is how it will help tell the overall story and create joy and wonder for the people who use and enjoy it.
Here’s a selection of the practical projects I’ve worked on!
2026 – Timeslip Radio – illustration and set-build for exhibition at Factory International, Manchester
2026 – Little Shop of Horrors – solo build of all four puppets (Smoosicals, Brussels)
2025 – Wyrd Sisters – props including fake remote-controlled fire and cauldron, and physical set with digital illustrations for projected backgrounds.
2025 – Cinderella – magical pop-up table-to-carriage transformation build and instant dungarees-to-wedding-dress quick change trick.
2024 – Legally Blonde – set painting
2024 – Neptune’s Gachapon – illustration for treasure hunt prizes at Electromagnetic Field Festival
2024 – Sinbad – giant Roc bird puppet, designed and made a seven-layered quick change outfit for ‘dance of the seven veils’ dame comedy routine.
2023 – Young Frankenstein – costumes for Kemp and Igor
2023 – La Grande Duchesse de Gerolstein – costumes, including constructing 10 historical military jackets and 25 historical shirts and blouses.
2023 – Jack and the Beanstalk – giant puppet
2022 – Sleeping Beauty – huge dragon puppet, articulated blacklight props
2020 – Beauty and the Beast – magic transformation couch, which the actor playing the “beast” could theatrically die upon, and magically be replaced by the prince.
2017 – The Eldritch Weekend – overall events planning and set design, filming and editing for interstitial video sections, design and build of 1hr Elizabethan alchemy themed escape room.
2013 – The Sound of the Baskervilles – constructed from scratch six prop swords for stage combat, featuring welded ironwork basket-hilts
2012 – Dark Shadows (dir. Tim Burton) – miniatures assistant, tiled conical roof with individual clay tiles, constructed curtains, applied ageing paint effects to various parts of the 1/3 scale mansion set
2012 – The Cold Light of Day (dir. Mabrouk El Mechri) – FX assistant, built SFX rounds for dust, spark and blood impacts.
2011 – I was awarded a Masters degree in Special and Visual Effects from the National Film and TV School (NFTS) – the top film graduate school in the UK. During my degree I worked with Millennium FX, the creature builders behind Dr. Who, and the astonishing miniatures workshop at Mattes and Miniatures, who then asked me back to work on Dark Shadows in 2012.
2011 – Skyborn – FX/miniatures supervisor on Oscar-nominated graduation film at the created smoke-filled landscapes in studio and on location, built and operated miniature flying machine and miniature cloudscape.
2011 – Conway – practical and prosthetics project for the NFTS, a parody of monster film trailers. I was part of the prosthetics design and build team, and designed and built an improved set of digitigrade stilts that were comfortable to stand, walk and run in
2010 – The Narnia Ball – planning and set build for Narnia themed event, Mr Tumnus costume including my first set of digitigrade stilts.